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The great big direct-X 11 con


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#1 Lee

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Posted 28 October 2011 - 12:26 AM

As far as I know I don't think there are any games written specifically for Direct-X11. Not one, or if there is I've never heard of it.

Dirt 2 maybe? Well I've played that game on XP with direct-X 9 and also played it on W7 with direct-X 11. I can see no (noticeable) difference whatsoever. Take a look here for a side-by-side direct-X 9 / direct-X 11 comparison which mirrors my own experience of playing this game on both Direct-Xs. If anything, direct-X9 looks better!

Codemasters delayed the PC version of Colin McRae Dirt 2 in order to upgrade the Ego Engine of the racing game with DirectX 11 "support" (just like every other "direct-X 11" game ...support only, not written for).

I only recently upgraded my card (9800GT 1GB) because the fan was annoying me after years of use. I went for a Gigabyte GTS 450 OC (supports direct-X11) because I managed to get it for $109 and it is "silent" unless under load. I would have kept my old card and just bought a cooler with a silent fan if I hadn't been sucked in by the direct-X "hype" hoping for something special with a new graphical experience. Not so.

Cheers,
Lee

The free advice, opinions and sentiments expressed here are mine only, so you can safely assume I have no software or OS company patrons or any other benefactors when I post in this forum.

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#2 Doug

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Posted 29 October 2011 - 02:15 PM

Other than a disappointment with directx 11, what improvement, if any, have you gained?
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#3 Lee

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Posted 29 October 2011 - 04:46 PM

Other than a disappointment with directx 11, what improvement, if any, have you gained?


A "silent" video card :thumbup:

I think Direct-X 11 "support" is maybe a bit like 64bit "support" program software.
A lot of 32bit software was originally written in 16bit and instead of replacing all of the code with 32bit, only the code necessary was replaced (32bit can read 16bit code) to suit 32bit OS's. For a 64bit OS, the left over 16bit code (only) had to be replaced as a 64bit OS cannot read 16bit but can read 32bit.

So I suspect a lot of 64bit software unless recent, is probably only 32bit with some 64bit code included where necessary. Why re-write the whole program ?

The problem with all this super fast RAM, 64bit programs, DDR3 and super fast CPU's is the specs. sound great on paper, but they all have to work with 7200rpm (or whatever) HDD's and that is never mentioned as a throttling item.

How fast can a 7200rpm HDD go?
Why 7200rmp of course and that kills the potential of super fast DDR3 RAM.

Anyway, that's my theories and I'm sticking too them :lol:

Cheers,
Lee

The free advice, opinions and sentiments expressed here are mine only, so you can safely assume I have no software or OS company patrons or any other benefactors when I post in this forum.

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